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  The ramblings/affectations of a sentient magazine...
Can I post my game? Ice-9!

I hope you enjoy it! My first flash game! :)

Posted: Tuesday, 23 June, 2009 at 17:39Read 53 times | 0 comments | Leave Comment 
Two new issues! Yow!

 

ISSUE 3 :: AUTUMN 2008

Issue 3 (Issue 3) cover

Issue 3 is crammed full of stories and art, with poems, Flash fiction and an entertaining report to leaven the mix. Whether we're battling a mechanical daemon in "A Song, a Prayer, an Empty Space" or experiencing jealousy towards unusual rivals in "Soon You Will Be Gone and Possibly Eaten", we're following the theme of Mechanical Flight into strange and unexpected places. 

Flight, the dream of humanity for years without number, has come a long way since the Wright brothers flew almost the length of a Boeing 747 using a lawnmower engine. The US Space Shuttle takes off like a rocket and lands like a plane. An ice runway has been built in Antarctica to facilitate flights from Hobart. Solar-powered aircraft grace our skies. And GUD Issue Three seeks to fly to even stranger places--why not take your seat, buckle yourself in, and enjoy the ride?

 

read more... 

 

 

 

ISSUE 4 :: SPRING 2009

Issue 4 (Issue 4) cover

Issue 4 begins with the end of the world and moves on from there. From the unromantically magical take on Ragnarøk in the lead story "Unbound" to the curious history of squid in "A Man of Kiri Maru", this issue is steeped in mythos, making use of the old familiar tales and some new ones, mixing cosmologies from around the world--and from other worlds as well.

But the focus, be it of prose, poetry, or art, is always on the human--on the clashes between imagination and reality, on choices and redemption, on what the Other can tell us about ourselves. And like any GUD magazine, this one's eclectic; browse around between the covers and you're sure to come upon some things you'll like, whether you're a genre junkie or a generalist. We hope you'll find some beauty, something uncommon, and that, for just a moment, the angle of the light will seem a little bit different.

read more...

 

Posted: Tuesday, 23 June, 2009 at 17:36Read 42 times | 0 comments | Leave Comment 
A Posting for Your Thoughts?
GUD Wants You(r Feedback)

We sometimes pretend that we have a little time left over from creating GUD Magazine, and we'd be interested to know how you think we should use it:

EITHER

  • A pay-to-submit (not huge sums--maybe $2 or $3 an entry) contest, where the top so-many winners split the pot with GUD?  Winning content would be published on the site.  Would you participate?

OR

  • Small Flash games based on stuff we've published.  Stories, art, poems--the field is open!  Whaddya think?*

Let us know which you'd prefer!  Or suggest something else entirely. :)

In the meantime, let us tell you what we've got coming up:

  • A "What type of creativity are you?" quiz hosted on GUD.  Maybe this will be the meme that takes off.  And if you need the distraction, something from a few years ago: "What type of Poem are you?"
  • More blog content!  Ideas welcome :) .  Do you want interviews with our contribs?  Meanderings about the magazine creation process?  Tell us!
  • Issue 3!  Issue 3 is coming up!  We're in the final round of proofing, so it should be going to the printer this week or next!  Julia's about to close Issue 4 so she can make her final picks, and I'm about to open Issue 5 up to submissions.  All current submissions not shortlisted will be considered for Issue 5.

*of course, we wouldn't dream of doing this without contributor consent.  But if you've got an idea, we'll see if we can make it happen.

Posted: Tuesday, 8 July, 2008 at 16:49Read 59 times | 0 comments | Leave Comment 
A website retrospective--two years!
3rd site design, June 2008

Our latest design is by Danielle LeDesma, who I've had the pleasure of working with in a professional capacity over the last many years.  I count it a coup that GUD could afford (in trade) her services, and hope that the latest design better reflects the professionalism and feel of the actual magazine, and of "this outfit" as a whole.

There's still chunks of the site that need massaging (and some areas will get some restructuring along with the redesign), but I found it was easiest to just get the basic overhaul up and worry about tweaks as I get the chance.  We've been working towards this design since late November, with many revisions put on the table and scrapped.  It's probably not as exciting for you as it is for us--user interface tends to be a more subconscious thing for site users--but I hope that the design makes for an easier landscape for using the site.

The page that got the most focus to start was the homepage.  We've put the current issue front and center--a brief blurb about it, a flavor image, an excerpt from the current issue--this is where the eye will go first.  Messaging about GUD in general comes under that, along with Previous Issues, which is actually a tough thing to brand.  We're trying to push not only the current issue but every issue we've published, and it's constantly a tough line to find; especially as one of the things we're trying to push as one of our differences is that we're trying to publish content that will _last_, and as part of that we intend for no issue to ever go out of print.  If the magazine takes off, we'll be paying royalities to our contributors and their heirs...

The areas of the template that mark the most striking change, other than the color scheme and textures as a whole, are the menu (now a vertical menu in the top right; with fewer and hopefully clearer options) and the sidebar (which presents the news and reviews more front and center).   The sidebar's messaging will grow over time to be more specific to various areas of the site (for now it's only different in the actual news and reviews sections).

1st site design, June 2006

This marks three designs for three issues, which is a lot considering what goes into it.  We spent six months before launching the business/site tinkering with various design ideas, and we went through several dozen variations of visual theme/color schemes/layouts before settling on what, in retrospect, was the horror-style design for the site.  Simplicity was the driving force of this idea, as it was with the layout of the actual magazine.  We achieved that with the magazine beautifully, I think, thanks to Sue Miller's work on it, but web design (as opposed to development) was neither of our fortes.  Somehow we went astray from that goal for the website itself. 

The craziest part of the website was that while I knew splashscreens were abominations, I thought I knew how to make one better.  We reduced our homepage to just the menu and a tiny splash of information.  Slowly the information that we wanted to push to the splash screen grew into being a homepage all on its own, and eventually we scrapped it and restructured the homepage accordingly.

I couldn't really say how the horror aspect of things leaked into it.  We're not a horror mag, per se; we're multi-genre, non-genre, slipstream, what-have-you.  But somewhere along the process the black background slipped in, and things just went from there.  I think originally the black background was supposed to be reflecting a coffee-shop manifesto style, which was somewhere back in our brainstorming, but got let go over time towards a more "Show it don't say it" line of reasoning.

 

2nd site design, December 2006

The clouds design, then, was in reaction to that.  Every time I'd show someone the site, in person, I'd find myself saying, "But we're not a horror magazine".  And I never really had a good explanation for why the site didn't look different.  So I approached the site with the thought of making something lighter, more neutral.  I hadn't divorced entirely from the light text on dark content, and I really liked the faux transparency effect of the almost-imperceptibly-dark bullets on the lighter bullets of the original.  Somehow clouds came up, and having effectively a tri-color site (blue left, white stripe, hazy right) seemed like a good way of showing our range.  Having the horizon askew, implicitly 90 degrees from things, was in part intended to make the point that we were different.

Different doesn't necessarily mean better, though, and while the design did escape from the horror feel, it was still harder on the eyes and mind than I wanted.  Menu placement was a problem, and the content area of the page became painfully cluttered without clear demarcations between the content-content and the sidebar content.  I had to make the font large to make it easy enough to read on the background; and due to CSS clutter and the organic growth of this design in my spare time, there were inconsistencies all over the site.  I was fairly proud of a few elements--the main title with the BUY NOW sticker hanging off the top, for instance.  But as a whole it was not an easy site to read or navigate.

So on to version three--I'm sure it will have its own share of problems, and maybe there will be another retrospective, in time.  I'd love to hear what you think. :)

Posted: Tuesday, 1 July, 2008 at 23:38Read 56 times | 1 comment | Leave Comment 
May 3rd is FREE COMIC BOOK DAY

In honor of free comic book day, GUD would like to offer you the free single-panel comic in GUD Issue 0 as a .pdf--oh, and the rest of the magazine comes with it!

Leave some sort of positive comment on this post by the end of today (Saturday, May 3rd, Pacific time), and I'll send you your very own copy of Issue 0. :)

Issue 0 cover

Posted: Saturday, 3 May, 2008 at 15:39Read 82 times | 2 comments | Leave Comment 
  GUD 
"Ibbetson Street Press says GUD is: [...] a cutting edge tribute to fiction as a form and to language as transcendence"
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Last Login: 6/23/2009

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